mAIkerz
// Engineering

The systems behind the work.

Research and builds that power our games and collectibles, and what comes next. A human makes every call. AI collaborates on the engineering.

Upcoming

Clima

Code name for a DePIN hyperweather network.

Clima is still ahead of us. We're in the research phase now, and AI will be in that loop too.

More when there's something real to show.

In use

The digital-twin pipeline

How a real place becomes a playable world. It built Teotihuacan and is building Independence Mine.

  1. ResearchArchive photos, surveys and the historical record. Anything we can't confirm is marked as an estimate.
  2. Map dataReal terrain, footprints and heights from open map data.
  3. BuildersCode generates the buildings, rooms and machinery, so every change can be rebuilt.
  4. Sweeps and testsAutomated map checks and unit tests run on every change. Each bug we fix becomes a new check.
  5. Human reviewScreenshots and playtests. A human decides what ships.
In development

Local AI and Desk

An always-on assistant for the studio, moving toward models that run on our own hardware.

Desk reads playtest reports and ideas as they come in, turns them into tracked tasks, and sends a daily digest. It drafts replies, and a human approves anything public.

Local AI is next: running models on our own machine, so more of the work stays private and always on.